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Dettagli
Tipo materiale: | Risorsa internet |
---|---|
Tipo documento | Libro, Risorsa Internet |
Tutti gli autori / Collaboratori: |
James Paul Gee |
ISBN: | 1403961697 9781403961693 1403965382 9781403965387 |
Numero OCLC: | 50802598 |
Descrizione: | 225 pages ; 25 cm |
Contenuti: | Introduction : 36 ways to learn a video game -- Semiotic domains : is playing video games a "waste of time"? -- Learning and identity : what does it mean to be a half-elf? -- Situated meaning and learning : what should you do after you have destroyed the global conspiracy? -- Telling and doing : why doesn't Lara Croft obey Professor Von Croy? -- Cultural models : do you want to be the blue sonic or the dark sonic? -- The social mind : how do you get your corpse back after you've died? -- Conclusion : duped or not? -- Appendix : 36 learning principles. |
Responsabilità: | James Paul Gee. |
Maggiori informazioni |
Sinossi:
Commenti
Sinossi editore
"'...Gee suggests that...schools...are 'in the cognitive-science dark ages.' - Jeffery Kurz, Meriden-Wallingford Record-Journal; 'These games succeed because, according to Gee, they gradually present information that is actually needed to perform deeds.' - Norman A. Lockman, USA Today; 'Gee astutely points out that for video game makers, unlike schools, failing to engage children is not an option.' - Terrence Hackett, Chicago Tribune; 'Gee...says the most challenging games prod players to push the boundaries of their skills and to adapt...' - Shannon Mullen, Asbury Park Press; '...'good' computer games...use critical learning principles to quickly teach kids to play extremely complex virtual reality games.' - Norman Lockman, Jackson Clarion-Ledger; '...an astoundingly insightful manifesto on teaching and learning...' - Michael Hoechsmann, McGill Journal of Education; 'Rather than be reined in, today's successful game designers should be recognized as modern masters of learning theory...' - Mike Snider, Cincinnati Enquirer; 'Am I a bad parent for letting [my child] play video games at 4? Not at all, according to Gee.' - Jim Louderback, USA Weekend Magazine; '[Gee is] a serious scholar who is taking a lead in an emerging field.' - Scott Carlson, Chronicle of Higher Education; '[Gee is] one of the worlds leading educational experts.' - The Observer" Per saperne di più…


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Soggetto(i):(22)
- Video games -- Psychological aspects.
- Computer games -- Psychological aspects.
- Learning, Psychology of.
- Visual literacy.
- Video games and children.
- Jeux vidéo.
- Jeux d'ordinateur.
- Apprentissage, Psychologie de l'
- Éducation visuelle.
- Jeux vidéo et enfants.
- 81.51 learning process.
- 76.30 play: general.
- Bildung
- Videospiel
- Lernen
- Leerprocessen.
- Computerspelen.
- Psychologische aspecten.
- Beeldcommunicatie.
- Kinderen.
- Computadores (educação)
- Jogos de computador (aspectos psicológicos;educação)
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