온라인으로 문서 찾기
이 항목에 대한 링크
도서관에서 사본 찾기
해당항목을 보유하고 있는 도서관을 찾는 중
상세정보
자료 유형: | 인터넷 자료 |
---|---|
문서 유형 | 도서, 인터넷 자원 |
모든 저자 / 참여자: |
James Paul Gee |
ISBN: | 1403961697 9781403961693 1403965382 9781403965387 |
OCLC 번호: | 50802598 |
설명: | 225 pages ; 25 cm |
내용: | Introduction : 36 ways to learn a video game -- Semiotic domains : is playing video games a "waste of time"? -- Learning and identity : what does it mean to be a half-elf? -- Situated meaning and learning : what should you do after you have destroyed the global conspiracy? -- Telling and doing : why doesn't Lara Croft obey Professor Von Croy? -- Cultural models : do you want to be the blue sonic or the dark sonic? -- The social mind : how do you get your corpse back after you've died? -- Conclusion : duped or not? -- Appendix : 36 learning principles. |
책임: | James Paul Gee. |
더 많은 정보 |
초록:
리뷰
출판사 줄거리
"'...Gee suggests that...schools...are 'in the cognitive-science dark ages.' - Jeffery Kurz, Meriden-Wallingford Record-Journal; 'These games succeed because, according to Gee, they gradually present information that is actually needed to perform deeds.' - Norman A. Lockman, USA Today; 'Gee astutely points out that for video game makers, unlike schools, failing to engage children is not an option.' - Terrence Hackett, Chicago Tribune; 'Gee...says the most challenging games prod players to push the boundaries of their skills and to adapt...' - Shannon Mullen, Asbury Park Press; '...'good' computer games...use critical learning principles to quickly teach kids to play extremely complex virtual reality games.' - Norman Lockman, Jackson Clarion-Ledger; '...an astoundingly insightful manifesto on teaching and learning...' - Michael Hoechsmann, McGill Journal of Education; 'Rather than be reined in, today's successful game designers should be recognized as modern masters of learning theory...' - Mike Snider, Cincinnati Enquirer; 'Am I a bad parent for letting [my child] play video games at 4? Not at all, according to Gee.' - Jim Louderback, USA Weekend Magazine; '[Gee is] a serious scholar who is taking a lead in an emerging field.' - Scott Carlson, Chronicle of Higher Education; '[Gee is] one of the worlds leading educational experts.' - The Observer" 더 읽기…
태그
모든 사용자 태그 (9)
- gaming (베라루스 2 사람)
- fun (베라루스 1 사람)
- games (베라루스 1 사람)
- games in libraries (베라루스 1 사람)
- learning (베라루스 1 사람)
- libraries (베라루스 1 사람)
- library 20 (베라루스 1 사람)
- narrative (베라루스 1 사람)
- video (베라루스 1 사람)
- 1 같이 태그된 항목:fun
- 1 같이 태그된 항목:games
- 1 같이 태그된 항목:games in libraries
- 2 같이 태그된 항목:gaming
- 1 같이 태그된 항목:learning
- 1 같이 태그된 항목:libraries
- 1 같이 태그된 항목:library 20
- 1 같이 태그된 항목:narrative
- 1 같이 태그된 항목:video
유사 항목
제목:(22)
- Video games -- Psychological aspects.
- Computer games -- Psychological aspects.
- Learning, Psychology of.
- Visual literacy.
- Video games and children.
- Jeux vidéo.
- Jeux d'ordinateur.
- Apprentissage, Psychologie de l'
- Éducation visuelle.
- Jeux vidéo et enfants.
- 81.51 learning process.
- 76.30 play: general.
- Bildung
- Videospiel
- Lernen
- Leerprocessen.
- Computerspelen.
- Psychologische aspecten.
- Beeldcommunicatie.
- Kinderen.
- Computadores (educação)
- Jogos de computador (aspectos psicológicos;educação)
이 항목을 가지고 있는 사용자 목록 (32)
- Eng110 research(6 항목)
by ororke 업데이트됨 2017-09-25
- OPPOSING ST(7 항목)
by Ms.K_VPSA 업데이트됨 2016-10-27
- video games(5 항목)
by bluestonek 업데이트됨 2016-08-30
- Video Gaming(56 항목)
by gretellaguardia 업데이트됨 2016-04-08
- Learning with games(5 항목)
by Marine2161 업데이트됨 2015-09-01